What are system wars?

Last Updated: Apr 15, 2015 04:21PM PDT

System Wars are created directly by clans themselves when a clan declares war on another clan via their clan page.

War Details:

- Created when one clan requests to declare war against an enemy clan
- Three possible options of Skirmish (12 Hours), Battle (24 Hours), or War (48 Hours)
- Rosters can be set to Locked or Unlocked (this determine if a clan can recruit more users during a war)
- The challenged clan has a limited amount of time to respond to the war request before it expires
- At least 3 Admins (or less if there are less than 3) are required to accept the war for it to begin
- After a war has been accepted players have several hours to prepare before it begins
- Wars cannot be forfeited until they reach the halfway point, and only by the clan that is currently losing
- The user who requested war, and the admins who accepted are automatically set as active in the war
- Other players must attack or spy on another active member to become active themselves
- Active war members are limited to 6 regenerations per 24 hour period
- Any active player can hit any other active player
- Once you become active, there is no way to opt-out
- 40% of plunder earned during the war will be retained as a War Tax and distributed to the winning clan
- Winnings are distributed based on the contribution each player makes in the war
- If you leave the clan while in an active war your contributions are removed from the war


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